Unlocking the Power of Workplace Innovation: The WIN Project


In today’s ever-evolving business landscape, the key to success lies not only in keeping up with change but also in fostering innovation within the workplace. Companies, SMEs, and organizations recognize the need for Workplace Innovation, a concept that transcends traditional notions of productivity and work culture. To address the growing demand for effective Workplace Innovation, the WIN Project is set to introduce the professional profile of the Workplace Innovation Manager through the completion of the project’s third deliverable.

The WIN Project’s primary objective is clear: to directly address the needs and challenges faced by businesses and organizations striving to manage and promote workplace innovation. It does this by introducing the much-anticipated professional profile of the Workplace Innovation Manager.

Creating Workplace Innovation Managers: 15 Modules to Success

To equip employees with the essential skills required to become competent Workplace Innovation Managers, the WIN Project has developed 15 comprehensive modules. These modules serve as the building blocks for anyone interested in spearheading innovation within their organization. Whether you’re part of a multinational corporation or an emerging SME, the WIN Project has you covered.

e-WIN: Your Gateway to Excellence

Accessible via the project’s website, is the e-WIN platform. The platform is currently available in English, with plans for expansion into other languages. It encompasses the 15 vital modules, each designed to empower you with the skills and knowledge required to drive innovation within your workplace.

One of the distinguishing features of the e-WIN platform is its innovative certification process, tailored to each user’s unique needs and goals. This tailored approach ensures that you receive the most relevant and effective training possible. Additionally, the platform offers instructions exclusively for trainers, providing them with the tools they need to support your learning journey. The platform accommodates two types of users: Learners: Those eager to acquire the skills of a Workplace Innovation Manager and Trainers: Those responsible for guiding and facilitating the learning process.

Key Features for an Immersive Learning Experience

Interactive Courses: The courses offered by the WIN Project are designed to be engaging and interactive. They not only provide theoretical knowledge but also encourage practical application, ensuring that learners can apply what they’ve learned in their workplaces.

Communication Forum: Collaboration and knowledge sharing are crucial aspects of innovation. The e-WIN platform features a communication forum where learners and trainers can connect, exchange ideas, and support one another’s growth.

Performance Reports: To help learners track their progress and identify areas for improvement, the platform generates detailed performance reports. This feedback loop is invaluable for refining skills and achieving workplace innovation.

The next exciting phase of the WIN Project involves a pilot program that will span all partner countries. Set to commence at the end of November, this initiative will be promoted through various social channels. It is an open invitation to any company employee working in HR or anyone generally interested in stepping into the role of a Workplace Innovation Manager.

The WIN Project is about transforming workplaces into hubs of innovation, where creativity, collaboration, and adaptability reign supreme. By introducing the professional profile of the Workplace Innovation Manager and providing accessible, comprehensive training through the e-WIN platform, the project is paving the way for a new era of work. Don’t miss the opportunity to be a part of this transformative journey—be ready to usher in the future of workplace innovation. Your path to becoming a Workplace Innovation Manager starts here.

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. 2021-1-DE02-KA220-VET-000032959

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